I’ll say it again, planning and executing a strategy that works out is extremely satisfying-even if you need to re-load your save 15 times before you pull it off. This pause-and-play mechanic is especially useful given that certain abilities have a cooldown, where precise timing is crucial for a Rube Goldberg-style series of events to distract, kill, incapacitate, hide a body, and move to a new location all must happen in exactly the right order. While the game is played in real-time, rather than turn-based like so many other tactics titles, Being able to pause the game by hitting the Shift key and queue up various attacks and abilities for each character allows for more planning and execution than trying to quickly make everything happen at once. The key to success in Desperadoes is using these characters together, and the endless combinations of abilities and methods make solving each encounter both challenging and extremely satisfying. Finally, and you won’t get her until the 8th mission, you have the Voodoo shaman Isabelle Moreau, who comes equipped with mind control abilities and a lovely furry familiar in the form of a cat named Stella. “Follow me and get some action big fella…just kidding, here’s an axe to the back of the head.”- good times. I cleared out entire groups of enemies one by one by flirting with and luring them into quiet areas where another member of the team would quickly and quietly (and brutally) dispatch them. Having at least one character that can cruise the levels un-accosted makes Kate absolutely crucial in most missions where she is available. Eventually, you’ll meet Kate O’Hara, who while not the strongest or deadliest in combat, has some incredibly useful skills that allow her to walk around in disguise without causing alarm and flirt with enemies to lure and distract them. Other companions include Hector, the fur-trapping giant of a man with an anthropomorphized bear trap the size of a small jacuzzi that slices enemies and half, and enough strength to outright kill some of the stronger enemies all by himself. A wonderful and incredibly useful little touch regarding the latter is that no matter how much ammunition you blow through during the course of a mission, there will always be one “magic” bullet left for quest-related purposes. ![]() Next up is Doc McCoy, the outlaw-for-hire with a trapped bag that can lure and stun enemies, medicine for patchin’ up wounded comrades, and a sniper pistol. You’ve got the star protagonist, John Cooper, your classic gruff but noble cowboy stereotype who comes equipped with dual-pistols, a knife for stabbin’ and throwin’ (arguably the most useful attack in the game), and a coin for distractin’ bad guys. Desperados III – Review Screenshot Provided by THQ Nordic
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